With a Terrible Fate is Aaron Suduiko, Harvard ’17 Phillips Exeter Academy ’13. Love video games? Love art? Looking for theory that dissects video games with analytic and philosophical rigor, shedding light on what works and what doesn’t in storytelling?
If you answered “yes,” you’ve come to the right place. If you’re wondering why someone would ever look for such a place, stay a while. Let me convince you that video games are unique aesthetic objects that demand to be analyzed.
I began this project in November 2014 as an analysis of Legend of Zelda: Majora’s Mask, anticipating the release of Majora’s Mask 3D in February 2015. Now, using that work as the foundation of my approach, I turn to other video games. I ask questions such as: How does the world of the game depend upon the player? How can the metaphysics of a game’s universe act as a narrative device? What influence does the character of an avatar have on the player?
This site serves as the public face of my work. I also have undertaken two courses of independent study on video games at Harvard, and have written papers on all of the topics I just mentioned (along with many others). I recently completed a philosophy thesis at Harvard on the foundations of video game storytelling. My series on “Majora’s Mask” is also published on zeldadungeon.net. I gave a speech at Harvard in the spring of 2015 on my path from the study of medicine to the study of video games, and gave another speech at Harvard on the value of video games in the spring of 2016. I spent the summer of 2015 at Harvard researching the dynamics of possibility unique to the aesthetics of video games, which you can read about here. My work has been featured at philosophy conferences such as the British Society of Aesthetics’ Postgraduate Conference, and SUNY Oneonta’s Undergraduate Philosophy Conference (I presented at the latter in 2015, 2016, and 2017, and won the award for best presentation each time). I also publish the work of several Featured Authors — colleagues whose unique backgrounds and interests serve to shed further light on the special dynamics of video games. With a Terrible Fate presented a panel on horror storytelling in video games at PAX Australia 2016, and presented a panel on the real science in science-fiction video games at PAX East 2017.
Please comment, share, and follow as you see fit. Contact at firstname.lastname@example.org. All writing on this site is a product of my own work and is my intellectual property except where otherwise specified.